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5 % minimum extension of the legs
8 % maximum extension of the legs
11 % length of the central leg
16 rbeg:=0.2 % nominal value 0.04 max 0.235
17 % rbeg:=0.23 % nominal value 0.04 max 0.235
19 % Now we define the base and the platforma as equilater triangles
20 % with the given parameters
22 % Base Points (wrt the base reference frame)
23 % ( this must correspond with the points in bodies/triangleR1)
36 % Platform Points (wrt the platform reference frame)
37 % ( this must correspond with the points in bodies/triangleR2)
52 base : body "bodies/triangleR1" color (0.25,0.25,0)
53 cylinder 0.1 (0,0,0) (0,0,rho3) color (0.75,0.1,0.1)
54 sphere 0.2 (0,0,rho3) color (0.9,0.9,0)
56 platform: body "bodies/triangleR2" color (0.25,0.25,0) decoration
57 cylinder rbeg (0,0,0) (0,0,rho4) color (0.1,0.9,0.1)
61 spherical: base (0,0,rho3)
63 range [pi/3] +(0,0,1) +(0,0,1)
65 sph_prs_sph leg1 : base (a1x,a1y,a1z)
66 platform (b1x,b1y,b1z)
71 sph_prs_sph leg2 : base (a2x,a2y,a2z)
72 platform (b2x,b2y,b2z)
77 sph_prs_sph leg3 : base (a3x,a3y,a3z)
78 platform (b3x,b3y,b3z)
85 obs1: body "bodies/obstacleR1" color (0.1,0.1,0.9)
86 obs2: body "bodies/obstacleR2" color (0.1,0.1,0.9)
87 obs5: body "bodies/obstacleR5" color (0.1,0.1,0.9) hidden
88 obs6: body "bodies/obstacleR6" color (0.1,0.1,0.9) hidden
89 obs7: body "bodies/obstacleR7" color (0.1,0.1,0.9)
90 obs10: body "bodies/obstacleR10" color (0.1,0.1,0.9)
91 obs11: body "bodies/obstacleR11" color (0.1,0.1,0.9)
92 obs12: body "bodies/obstacleR12" color (0.1,0.1,0.9)
104 Check: platform,obs10
105 Check: platform,obs11
106 Check: platform,obs12
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