Publication

Automatic generation of computer animated sequences based on human behaviour modelling

Conference Article

Conference

International Conference in Computer Graphics and Artificial Intelligence (3IA)

Edition

10th

Pages

1-11

Doc link

http://3ia.teiath.gr/main_page.php?page=history_3ia2007

File

Download the digital copy of the doc pdf document

Authors

Projects associated

Abstract

This paper presents a complete framework to automatically generate synthetic image sequences by designing and simulating complex human behaviors in virtual environments. Given an initial state of a virtual agent, a simulation process generates posterior synthetic states by means of precomputed human motion and behavior models, taking into account the relationships of such an agent w.r.t its environment at each frame step. The resulting status sequence is further visualized into a virtual scene using a 3D graphic engine. Conceptual knowledge about human behavior patterns is represented using the Situation Graph Tree formalism and a rule-based inference system called F-Limette. Results obtained are very helpful for testing human interaction with real environments, such as a pedestrian crossing scenario, and for virtual storytelling, to automatically generate animated sequences.

Categories

artificial intelligence.

Author keywords

behavioral animation, virtual environments, computer graphics, human sequence evaluation, artificial intelligence.

Scientific reference

P. Baiget, J. Soto, F. Xavier Roca and J. Gonzàlez. Automatic generation of computer animated sequences based on human behaviour modelling, 10th International Conference in Computer Graphics and Artificial Intelligence, 2007, Atenes, Grècia, pp. 1-11, TEIATH.